correctly check if the scene node is enabled in client_is_rendered_on_mon
1 files changed, 2 insertions(+), 1 deletions(-) M client.h
M client.h => client.h +2 -1
@@ 241,7 241,8 @@ client_is_rendered_on_mon(Client *c, Monitor *m) * but rather actual displaying of the pixels. * Usually VISIBLEON suffices and is also faster. */ struct wlr_surface_output *s; if (!c->scene->node.enabled) int unused_lx, unused_ly; if (!wlr_scene_node_coords(&c->scene->node, &unused_lx, &unused_ly)) return 0; wl_list_for_each(s, &client_surface(c)->current_outputs, link) if (s->output == m->wlr_output)