@@ 7,8 7,8 @@
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
-static const float bordercolor[] = COLOR(0x808080ff);
-static const float focuscolor[] = COLOR(0xff0000ff);
+static const float bordercolor[] = COLOR(0x444444ff);
+static const float focuscolor[] = COLOR(0x005577ff);
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */