Fix crash disabling monitor with locked surface
1 files changed, 2 insertions(+), 0 deletions(-) M dwl.c
M dwl.c => dwl.c +2 -0
@@ 739,6 739,8 @@ cleanupmon(struct wl_listener *listener, void *data) wl_list_remove(&m->frame.link); wl_list_remove(&m->link); wl_list_remove(&m->request_state.link); if (m->lock_surface) destroylocksurface(&m->destroy_lock_surface, NULL); m->wlr_output->data = NULL; wlr_output_layout_remove(output_layout, m->wlr_output); wlr_scene_output_destroy(m->scene_output);