disable scene node at unmaplayersurface()
1 files changed, 2 insertions(+), 1 deletions(-) M dwl.c
M dwl.c => dwl.c +2 -1
@@ 2250,7 2250,8 @@ toggleview(const Arg *arg) void unmaplayersurface(LayerSurface *layersurface) { layersurface->layer_surface->mapped = 0; layersurface->layer_surface->mapped = layersurface->mapped = 0; wlr_scene_node_set_enabled(layersurface->scene, 0); if (layersurface->layer_surface->surface == seat->keyboard_state.focused_surface) focusclient(selclient(), 1);