~ruther/dwl

9a84789ff1ba5cac059e536d57a849917ab360b6 — Dima Krasner 1 year, 4 months ago 49bfe92
restore and respect rootcolor
2 files changed, 6 insertions(+), 0 deletions(-)

M config.def.h
M dwl.c
M config.def.h => config.def.h +1 -0
@@ 7,6 7,7 @@
static const int sloppyfocus               = 1;  /* focus follows mouse */
static const int bypass_surface_visibility = 0;  /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible  */
static const unsigned int borderpx         = 1;  /* border pixel of windows */
static const float rootcolor[]             = COLOR(0x222222ff);
static const float bordercolor[]           = COLOR(0x444444ff);
static const float focuscolor[]            = COLOR(0x005577ff);
static const float urgentcolor[]           = COLOR(0xff0000ff);

M dwl.c => dwl.c +5 -0
@@ 361,6 361,7 @@ static struct wlr_cursor_shape_manager_v1 *cursor_shape_mgr;
static struct wlr_cursor *cursor;
static struct wlr_xcursor_manager *cursor_mgr;

static struct wlr_scene_rect *root_bg;
static struct wlr_session_lock_manager_v1 *session_lock_mgr;
static struct wlr_scene_rect *locked_bg;
static struct wlr_session_lock_v1 *cur_lock;


@@ 2181,6 2182,7 @@ setup(void)

	/* Initialize the scene graph used to lay out windows */
	scene = wlr_scene_create();
	root_bg = wlr_scene_rect_create(&scene->tree, 0, 0, rootcolor);
	for (i = 0; i < NUM_LAYERS; i++)
		layers[i] = wlr_scene_tree_create(&scene->tree);
	drag_icon = wlr_scene_tree_create(&scene->tree);


@@ 2564,6 2566,9 @@ updatemons(struct wl_listener *listener, void *data)
	/* Now that we update the output layout we can get its box */
	wlr_output_layout_get_box(output_layout, NULL, &sgeom);

	wlr_scene_node_set_position(&root_bg->node, sgeom.x, sgeom.y);
	wlr_scene_rect_set_size(root_bg, sgeom.width, sgeom.height);

	/* Make sure the clients are hidden when dwl is locked */
	wlr_scene_node_set_position(&locked_bg->node, sgeom.x, sgeom.y);
	wlr_scene_rect_set_size(locked_bg, sgeom.width, sgeom.height);

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