disable client's scene node after create it (only XDGShell) will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306
1 files changed, 1 insertions(+), 0 deletions(-) M dwl.c
M dwl.c => dwl.c +1 -0
@@ 1474,6 1474,7 @@ mapnotify(struct wl_listener *listener, void *data) /* Create scene tree for this client and its border */ c->scene = wlr_scene_tree_create(layers[LyrTile]); wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell); c->scene_surface = c->type == XDGShell ? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg) : wlr_scene_subsurface_tree_create(c->scene, client_surface(c));