@@ 879,8 879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
* one next to the other, both 1080p, a client on the rightmost display might
* have layout coordinates of 2000,100. We need to translate that to
* output-local coordinates, or (2000 - 1920). */
- wlr_output_layout_output_coords(
- output_layout, output, &ox, &oy);
+ wlr_output_layout_output_coords(output_layout, output, &ox, &oy);
/* We also have to apply the scale factor for HiDPI outputs. This is only
* part of the puzzle, dwl does not fully support HiDPI. */