~ruther/dwl

7212da059ce195eaedc4ee1a281ae0b666b03dc8 — Devin J. Pohly 4 years ago 1a30d99
no need for a line split here
1 files changed, 1 insertions(+), 2 deletions(-)

M dwl.c
M dwl.c => dwl.c +1 -2
@@ 879,8 879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
	 * one next to the other, both 1080p, a client on the rightmost display might
	 * have layout coordinates of 2000,100. We need to translate that to
	 * output-local coordinates, or (2000 - 1920). */
	wlr_output_layout_output_coords(
			output_layout, output, &ox, &oy);
	wlr_output_layout_output_coords(output_layout, output, &ox, &oy);

	/* We also have to apply the scale factor for HiDPI outputs. This is only
	 * part of the puzzle, dwl does not fully support HiDPI. */

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