@@ 1,3 1,6 @@
+/* appearance */
+static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
+
/* monitors */
static const MonitorRule monrules[] = {
/* name scale */
@@ 701,9 701,7 @@ rendermon(struct wl_listener *listener, void *data)
}
/* Begin the renderer (calls glViewport and some other GL sanity checks) */
wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height);
-
- float color[4] = {0.3, 0.3, 0.3, 1.0};
- wlr_renderer_clear(renderer, color);
+ wlr_renderer_clear(renderer, rootcolor);
/* Each subsequent window we render is rendered on top of the last. Because
* our client list is ordered front-to-back, we iterate over it backwards. */