simplify check for surface's node state all `struct wlr_surface` should have a `wlr_scene_tree *` as data
1 files changed, 1 insertions(+), 2 deletions(-) M dwl.c
M dwl.c => dwl.c +1 -2
@@ 594,11 594,10 @@ void checkidleinhibitor(struct wlr_surface *exclude) { int inhibited = 0; struct wlr_scene_tree *tree; struct wlr_idle_inhibitor_v1 *inhibitor; wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) { struct wlr_scene_tree *tree = inhibitor->surface->data; if (bypass_surface_visibility || (exclude != inhibitor->surface && (tree = inhibitor->surface->data) && tree->node.enabled)) { inhibited = 1; break;