check if a client is resizing before checking if it's visible It's not like it's noticeable, but theoretically this is faster
1 files changed, 1 insertions(+), 1 deletions(-) M dwl.c
M dwl.c => dwl.c +1 -1
@@ 1834,7 1834,7 @@ rendermon(struct wl_listener *listener, void *data) /* Render if no XDG clients have an outstanding resize and are visible on * this monitor. */ wl_list_for_each(c, &clients, link) if (client_is_rendered_on_mon(c, m) && (!c->isfloating && c->resize) && !client_is_stopped(c)) if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c)) goto skip; if (!wlr_scene_output_commit(m->scene_output)) return;