send frame done even if output commit fails Bug: https://github.com/djpohly/dwl/issues/420 Fixes: https://github.com/djpohly/dwl/issues/353
1 files changed, 2 insertions(+), 2 deletions(-) M dwl.c
M dwl.c => dwl.c +2 -2
@@ 1895,8 1895,8 @@ rendermon(struct wl_listener *listener, void *data) wl_list_for_each(c, &clients, link) if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c)) goto skip; if (!wlr_scene_output_commit(m->scene_output)) return; wlr_scene_output_commit(m->scene_output); skip: /* Let clients know a frame has been rendered */ clock_gettime(CLOCK_MONOTONIC, &now);