@@ 11,7 11,7 @@ static const float rootcolor[] = COLOR(0x222222ff);
static const float bordercolor[] = COLOR(0x444444ff);
static const float focuscolor[] = COLOR(0x005577ff);
static const float urgentcolor[] = COLOR(0xff0000ff);
-/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
+/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
/* tagging - TAGCOUNT must be no greater than 31 */
@@ 21,11 21,10 @@ static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You ca
static int log_level = WLR_ERROR;
static const Rule rules[] = {
- /* app_id title tags mask isfloating monitor */
- /* examples:
- { "Gimp", NULL, 0, 1, -1 },
- */
- { "firefox", NULL, 1 << 8, 0, -1 },
+ /* app_id title tags mask isfloating monitor */
+ /* examples: */
+ { "Gimp_EXAMPLE", NULL, 0, 1, -1 }, /* Start on currently visible tags floating, not tiled */
+ { "firefox_EXAMPLE", NULL, 1 << 8, 0, -1 }, /* Start on ONLY tag "9" */
};
/* layout(s) */
@@ 95,6 94,7 @@ LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE
*/
static const enum libinput_config_accel_profile accel_profile = LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE;
static const double accel_speed = 0.0;
+
/* You can choose between:
LIBINPUT_CONFIG_TAP_MAP_LRM -- 1/2/3 finger tap maps to left/right/middle
LIBINPUT_CONFIG_TAP_MAP_LMR -- 1/2/3 finger tap maps to left/middle/right