@@ 305,6 305,7 @@ static struct wlr_scene_tree *layers[NUM_LAYERS];
static struct wlr_renderer *drw;
static struct wlr_allocator *alloc;
static struct wlr_compositor *compositor;
+static struct wlr_session *session;
static struct wlr_xdg_shell *xdg_shell;
static struct wlr_xdg_activation_v1 *activation;
@@ 582,7 583,8 @@ buttonpress(struct wl_listener *listener, void *data)
void
chvt(const Arg *arg)
{
- wlr_session_change_vt(wlr_backend_get_session(backend), arg->ui);
+ if (session)
+ wlr_session_change_vt(session, arg->ui);
}
void
@@ 1969,7 1971,7 @@ setup(void)
* backend uses the renderer, for example, to fall back to software cursors
* if the backend does not support hardware cursors (some older GPUs
* don't). */
- if (!(backend = wlr_backend_autocreate(dpy)))
+ if (!(backend = wlr_backend_autocreate(dpy, &session)))
die("couldn't create backend");
/* Initialize the scene graph used to lay out windows */