Destroy fullscreen node after moving clients off mon
1 files changed, 1 insertions(+), 1 deletions(-) M dwl.c
M dwl.c => dwl.c +1 -1
@@ 672,9 672,9 @@ cleanupmon(struct wl_listener *listener, void *data) m->wlr_output->data = NULL; wlr_output_layout_remove(output_layout, m->wlr_output); wlr_scene_output_destroy(m->scene_output); wlr_scene_node_destroy(&m->fullscreen_bg->node); closemon(m); wlr_scene_node_destroy(&m->fullscreen_bg->node); free(m); }