A examples/cpp/CppLibrary/CppLibrary.dll => examples/cpp/CppLibrary/CppLibrary.dll +0 -0
A examples/cpp/CppLibrary/CppLibrary.exp => examples/cpp/CppLibrary/CppLibrary.exp +0 -0
A examples/cpp/CppLibrary/CppLibrary.lib => examples/cpp/CppLibrary/CppLibrary.lib +0 -0
A examples/cpp/CppLibrary/CppLibrary.vcxproj => examples/cpp/CppLibrary/CppLibrary.vcxproj +247 -0
@@ 0,0 1,247 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <ProjectGuid>{EE2E2F99-FBC6-4164-92B0-E99B94462EAA}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>CppLibrary</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
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+ <PreprocessorDefinitions>_DEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
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+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
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+ <PreprocessorDefinitions>_DEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;CPPLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h" />
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp" />
+ <ClCompile Include="pch.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Source.def" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project><
\ No newline at end of file
A examples/cpp/CppLibrary/CppLibrary.vcxproj.filters => examples/cpp/CppLibrary/CppLibrary.vcxproj.filters +38 -0
@@ 0,0 1,38 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="pch.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="pch.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Source.def">
+ <Filter>Source Files</Filter>
+ </None>
+ </ItemGroup>
+</Project><
\ No newline at end of file
A examples/cpp/CppLibrary/Source.def => examples/cpp/CppLibrary/Source.def +5 -0
@@ 0,0 1,5 @@
+LIBRARY
+EXPORTS
+ Main @1
+ MyFunction @2
+ Add @3<
\ No newline at end of file
A examples/cpp/CppLibrary/dllmain.cpp => examples/cpp/CppLibrary/dllmain.cpp +61 -0
@@ 0,0 1,61 @@
+// dllmain.cpp : Defines the entry point for the DLL application.
+#include "pch.h"
+#include <iostream>
+
+BOOL APIENTRY DllMain(HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+)
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+}
+
+#pragma pack(push, 1)
+struct AdditionParams
+{
+ int first;
+ int second;
+};
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+struct MyFunctionParams
+{
+ char* data;
+ int number;
+};
+#pragma pack(pop)
+
+int __declspec(dllexport) Main(void)
+{
+ AllocConsole();
+ freopen("CONOUT$", "w", stdout);
+
+ std::cout << "Hello from cpp library dllmain::Main!" << std::endl;
+
+ return 1;
+}
+
+int __declspec(dllexport) Add(AdditionParams* params)
+{
+ std::cout << "Performing addition of numbers " << params->first << " and " << params->second << std::endl;
+
+ return params->first + params->second;
+}
+
+bool __declspec(dllexport) MyFunction(MyFunctionParams* params)
+{
+ std::cout << "Hello from dllmain::MyFunction" << std::endl;
+ std::cout << " Data: " << params->data << std::endl;
+ std::cout << " Number: " << params->number << std::endl;
+
+ return true;
+}<
\ No newline at end of file
A examples/cpp/CppLibrary/framework.h => examples/cpp/CppLibrary/framework.h +5 -0
@@ 0,0 1,5 @@
+#pragma once
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+// Windows Header Files
+#include <windows.h>
A examples/cpp/CppLibrary/pch.cpp => examples/cpp/CppLibrary/pch.cpp +5 -0
@@ 0,0 1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
A examples/cpp/CppLibrary/pch.h => examples/cpp/CppLibrary/pch.h +13 -0
@@ 0,0 1,13 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+// add headers that you want to pre-compile here
+#include "framework.h"
+
+#endif //PCH_H
A examples/cpp/CppLibraryInjector/App.config => examples/cpp/CppLibraryInjector/App.config +6 -0
@@ 0,0 1,6 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
+ </startup>
+</configuration><
\ No newline at end of file
A examples/cpp/CppLibraryInjector/CppLibraryInjector.csproj => examples/cpp/CppLibraryInjector/CppLibraryInjector.csproj +107 -0
@@ 0,0 1,107 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{63CC961D-AED9-4E77-B854-20A8FC80B3BA}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>CppLibraryInjector</RootNamespace>
+ <AssemblyName>CppLibraryInjector</AssemblyName>
+ <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+ <Deterministic>true</Deterministic>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
+ <DebugSymbols>true</DebugSymbols>
+ <OutputPath>bin\x64\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <DebugType>full</DebugType>
+ <PlatformTarget>x64</PlatformTarget>
+ <LangVersion>7.3</LangVersion>
+ <ErrorReport>prompt</ErrorReport>
+ <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+ <Prefer32Bit>true</Prefer32Bit>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
+ <OutputPath>bin\x64\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <Optimize>true</Optimize>
+ <DebugType>pdbonly</DebugType>
+ <PlatformTarget>x64</PlatformTarget>
+ <LangVersion>7.3</LangVersion>
+ <ErrorReport>prompt</ErrorReport>
+ <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+ <Prefer32Bit>true</Prefer32Bit>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
+ <DebugSymbols>true</DebugSymbols>
+ <OutputPath>bin\x86\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <DebugType>full</DebugType>
+ <PlatformTarget>x86</PlatformTarget>
+ <LangVersion>7.3</LangVersion>
+ <ErrorReport>prompt</ErrorReport>
+ <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+ <Prefer32Bit>true</Prefer32Bit>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
+ <OutputPath>bin\x86\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <Optimize>true</Optimize>
+ <DebugType>pdbonly</DebugType>
+ <PlatformTarget>x86</PlatformTarget>
+ <LangVersion>7.3</LangVersion>
+ <ErrorReport>prompt</ErrorReport>
+ <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+ <Prefer32Bit>true</Prefer32Bit>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationManifest>app.manifest</ApplicationManifest>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Net.Http" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ <None Include="app.manifest" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\DllUtils\DllUtils.csproj">
+ <Project>{70b2af2e-bfd2-48c9-9d13-18053f26e710}</Project>
+ <Name>DllUtils</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project><
\ No newline at end of file
A examples/cpp/CppLibraryInjector/Program.cs => examples/cpp/CppLibraryInjector/Program.cs +112 -0
@@ 0,0 1,112 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Runtime.InteropServices;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using DllUtils;
+using DllUtils.Attributes;
+using DllUtils.Memory;
+using DllUtils.Modules;
+using DllUtils.Process;
+
+namespace CppLibraryInjector
+{
+ class Program
+ {
+ // To pass string in parameter CustomFunctionParams must be used
+ // This will work only with cpp
+ [CustomFunctionParams]
+ public struct MyFunctionParams
+ {
+ [ParamPosition(0)]
+ public string Param;
+
+ [ParamPosition(1)]
+ public int Number;
+ }
+
+ // For pritimitives StructLayout can be used
+ // The struct/class will be serialized using Marshal
+ // in cpp, you must specify it as a pointer Add(AddParams* params);
+ // in c# it has to be class so it is given by reference, not by value
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct AddParams
+ {
+ [MarshalAs(UnmanagedType.I4)]
+ public int First;
+
+ [MarshalAs(UnmanagedType.I4)]
+ public int Second;
+ }
+
+
+ static void Main(string[] args)
+ {
+ Console.WriteLine("Welcome to CsharpInjector demo for DllExport library");
+ Console.WriteLine("Just a small reminder - you cannot inject to every process using this injector");
+ Console.WriteLine("Be sure to inject only to processes that match process configuration you use for this project (x86, x64)");
+
+ Console.Write("Put in name (without .exe) or id of the process you want to inject in: ");
+ string read = Console.ReadLine();
+ RemoteProcessHandle processHandle;
+
+ if (int.TryParse(read, out int processId))
+ {
+ processHandle = Injector.GetRemoteProcess(processId);
+ }
+ else
+ {
+ processHandle = Injector.GetRemoteProcess(read);
+ }
+
+ if (processHandle == null)
+ {
+ Console.WriteLine("Process not found.");
+ Console.Read();
+ return;
+ }
+
+ string dllPath = "CppLibrary.dll";
+ if (!File.Exists(dllPath))
+ {
+ Console.WriteLine("Dll to inject not found.");
+ }
+
+ InjectedModule injectedModule = processHandle.Inject(dllPath);
+ Console.WriteLine("Module injected");
+
+ Console.WriteLine("Calling Main function to alloc console");
+ FunctionResult result = injectedModule.ExecuteFunction("Main");
+ int mainResult = result.To<int>();
+
+ Console.WriteLine($"Result from main: {mainResult} (should be 1)");
+
+ Console.WriteLine($"Sleeping for 1 second");
+ Thread.Sleep(1000);
+
+ // Execute addition function and get its params
+ Console.WriteLine("Calling Addition with params of 10 and 5; Expected result: 15");
+ result = injectedModule.ExecuteFunction("Add", new AddParams
+ {
+ First = 5,
+ Second = 10
+ });
+
+ int additionResult = result.To<int>();
+ Console.WriteLine("Result: " + additionResult);
+
+ injectedModule.ExecuteFunction("MyFunction", new MyFunctionParams
+ {
+ Param = "Injected string!",
+ Number = 1000
+ });
+
+ injectedModule.Process.Close();
+ Console.ReadLine();
+ }
+ }
+}
A examples/cpp/CppLibraryInjector/Properties/AssemblyInfo.cs => examples/cpp/CppLibraryInjector/Properties/AssemblyInfo.cs +36 -0
@@ 0,0 1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CppLibraryInjector")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CppLibraryInjector")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("63cc961d-aed9-4e77-b854-20a8fc80b3ba")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
A examples/cpp/CppLibraryInjector/app.manifest => examples/cpp/CppLibraryInjector/app.manifest +76 -0
@@ 0,0 1,76 @@
+<?xml version="1.0" encoding="utf-8"?>
+<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
+ <assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
+ <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
+ <security>
+ <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
+ <!-- UAC Manifest Options
+ If you want to change the Windows User Account Control level replace the
+ requestedExecutionLevel node with one of the following.
+
+ <requestedExecutionLevel level="asInvoker" uiAccess="false" />
+ <requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
+ <requestedExecutionLevel level="highestAvailable" uiAccess="false" />
+
+ Specifying requestedExecutionLevel element will disable file and registry virtualization.
+ Remove this element if your application requires this virtualization for backwards
+ compatibility.
+ -->
+ <requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
+ </requestedPrivileges>
+ </security>
+ </trustInfo>
+
+ <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
+ <application>
+ <!-- A list of the Windows versions that this application has been tested on
+ and is designed to work with. Uncomment the appropriate elements
+ and Windows will automatically select the most compatible environment. -->
+
+ <!-- Windows Vista -->
+ <!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
+
+ <!-- Windows 7 -->
+ <!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
+
+ <!-- Windows 8 -->
+ <!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
+
+ <!-- Windows 8.1 -->
+ <!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
+
+ <!-- Windows 10 -->
+ <!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
+
+ </application>
+ </compatibility>
+
+ <!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher
+ DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need
+ to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should
+ also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config. -->
+ <!--
+ <application xmlns="urn:schemas-microsoft-com:asm.v3">
+ <windowsSettings>
+ <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
+ </windowsSettings>
+ </application>
+ -->
+
+ <!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
+ <!--
+ <dependency>
+ <dependentAssembly>
+ <assemblyIdentity
+ type="win32"
+ name="Microsoft.Windows.Common-Controls"
+ version="6.0.0.0"
+ processorArchitecture="*"
+ publicKeyToken="6595b64144ccf1df"
+ language="*"
+ />
+ </dependentAssembly>
+ </dependency>
+ -->
+
+</assembly>