//
// SelectPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Server.Login;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Client.Login;
/// <summary>
/// Select character on the given slot from <see cref="CListPacket"/>.
/// </summary>
/// <remarks>
/// <see cref="OkPacket"/> should be sent from the server
/// after select.
///
/// Then the client sends <see cref="GameStartPacket"/>
/// and <see cref="LbsPacket"/>.
/// </remarks>
/// <param name="Slot">The slot of the character from clist.</param>
[GenerateSerializer(true)]
[PacketHeader("select", PacketSource.Client)]
public record SelectPacket
(
[PacketIndex(0)]
byte Slot
) : IPacket;