//
// GameStartPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Server.Login;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Client.Login;
/// <summary>
/// Start the game.
/// </summary>
/// <remarks>
/// Sent after <see cref="OkPacket"/> that was received
/// after sending <see cref="SelectPacket"/>.
///
/// After <see cref="GameStartPacket"/>, <see cref="LbsPacket"/>
/// should follow.
/// </remarks>
[GenerateSerializer(true)]
[PacketHeader("game_start", PacketSource.Client)]
public record GameStartPacket() : IPacket;