fix(combat): do not cancel cancellation token after disposing it
feat(combat): add possibility to cancel operation to quit the combat state early
feat(combat): allow cancelling operations
feat(combat): make waiting return an error with information about waiting information
docs: add missing documentation
chore(combat): use local dependencies instead of NuGet
chore(combat): update version
fix(combat): prevent using combo skills until support is added
fix(data): correctly parse special cost
feat(game): add check for combo skill
feat(data): add skill cost, item vnum, dash, upgrade
feat(combat): add compound operation to simplify using skills
feat(combat): correctly handle dash range in simple attack technique
feat(combat): add method for removing current operation from combat state
chore(core): update version
fix(core): save CurrentState to avoid race condition
fix(combat): do not register contracts that failed to execute
feat(game): keep only skills of type Player in player's skills
feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su"
feat(pathfinding): respond to su, tp, c_info packets to update position