~ruther/NosSmooth

7a30c95d — Rutherther 2 years ago
tests(core): add tests for contracts
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
452ad538 — Rutherther 2 years ago
chore(game): update version
373b2c3d — Rutherther 2 years ago
fix(game): make skills api safer by treating dash correctly and allowing only player skills
01d9b233 — Rutherther 2 years ago
feat(data): add attack type and element types
96581748 — Rutherther 2 years ago
feat(data): add skill attack type, uses secondary weapon and element
5c30f9fc — Rutherther 2 years ago
fix(core): do not wait in case state was already reached
1e02f27c — Rutherther 2 years ago
feat(core): avoid deadlock in contractor
02068969 — Rutherther 2 years ago
chore: update versions
a3695aba — Rutherther 2 years ago
chore: update version
b041feac — Rutherther 2 years ago
fix(core): register contract after first state was executed
55152bd6 — Rutherther 2 years ago
chore: update versions
74b38cd7 — Rutherther 2 years ago
fix(core): do not throw an exception when adding IEveryPacketResponders
286b8d11 — Rutherther 2 years ago
fix(packets): make mltobj packet list a list index
208eaa30 — Rutherther 2 years ago
fix(packets): add packet header for sayi2 packet
926a69a0 — Rutherther 2 years ago
fix(game): do not add game responder multiple times
6de4f218 — Rutherther 2 years ago
fix(game): add skills api to the service provider
938621d7 — Rutherther 2 years ago
fix(game): make aggregate error only for errors, not successful results in event dispatcher
edc07794 — Rutherther 2 years ago
fix(core): do not add packet responder multiple times
238f0cf6 — Rutherther 2 years ago
chore: update versions
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