feat: add inventory types skeleton
3 files changed, 36 insertions(+), 0 deletions(-) A Core/NosSmooth.Game/Data/Inventory/Bag.cs A Core/NosSmooth.Game/Data/Inventory/Inventory.cs A Core/NosSmooth.Game/Data/Inventory/Item.cs
A Core/NosSmooth.Game/Data/Inventory/Bag.cs => Core/NosSmooth.Game/Data/Inventory/Bag.cs +12 -0
@@ 0,0 1,12 @@ // // Bag.cs // // Copyright (c) Christofel authors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Inventory; public class Bag { } \ No newline at end of file
A Core/NosSmooth.Game/Data/Inventory/Inventory.cs => Core/NosSmooth.Game/Data/Inventory/Inventory.cs +12 -0
@@ 0,0 1,12 @@ // // Inventory.cs // // Copyright (c) Christofel authors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Inventory; public class Inventory { } \ No newline at end of file
A Core/NosSmooth.Game/Data/Inventory/Item.cs => Core/NosSmooth.Game/Data/Inventory/Item.cs +12 -0