M Packets/NosSmooth.Packets/Server/Entities/InEquipmentSubPacket.cs => Packets/NosSmooth.Packets/Server/Entities/InEquipmentSubPacket.cs +10 -10
@@ 28,23 28,23 @@ namespace NosSmooth.Packets.Server.Entities;
public record InEquipmentSubPacket
(
[PacketIndex(0)]
- long HatVNum,
+ long? HatVNum,
[PacketIndex(1)]
- long ArmorVNum,
+ long? ArmorVNum,
[PacketIndex(2)]
- long MainWeaponVNum,
+ long? MainWeaponVNum,
[PacketIndex(3)]
- long SecondaryWeaponVNum,
+ long? SecondaryWeaponVNum,
[PacketIndex(4)]
- long MaskVNum,
+ long? MaskVNum,
[PacketIndex(5)]
- long Fairy,
+ long? Fairy,
[PacketIndex(6)]
- long CostumeSuitVNum,
+ long? CostumeSuitVNum,
[PacketIndex(7)]
- long CostumeHatVNum,
+ long? CostumeHatVNum,
[PacketIndex(8)]
- short WeaponSkin,
+ short? WeaponSkin,
[PacketIndex(9)]
- short WingSkin
+ short? WingSkin
) : IPacket;=
\ No newline at end of file
M Packets/NosSmooth.Packets/Server/Entities/InNonPlayerSubPacket.cs => Packets/NosSmooth.Packets/Server/Entities/InNonPlayerSubPacket.cs +2 -2
@@ 52,13 52,13 @@ public record InNonPlayerSubPacket
[PacketIndex(4)]
short GroupEffect,
[PacketIndex(5)]
- long OwnerId,
+ long? OwnerId,
[PacketIndex(6)]
SpawnEffect SpawnEffect,
[PacketIndex(7)]
bool IsSitting,
[PacketIndex(8)]
- long MorphVNum,
+ long? MorphVNum,
[PacketIndex(9)]
NameString? Name,
[PacketIndex(10)]
M Packets/NosSmooth.Packets/Server/Groups/PinitSubPacket.cs => Packets/NosSmooth.Packets/Server/Groups/PinitSubPacket.cs +1 -1
@@ 41,7 41,7 @@ public record PinitSubPacket
[PacketIndex(4)]
NameString? Name,
[PacketIndex(5)]
- int Unknown,
+ int? Unknown,
[PacketIndex(6)]
long VNum,
[PacketIndex(7)]