~ruther/NosSmooth

cccd28dde3f282d0b0a08612df6db8387b69a582 — František Boháček 3 years ago b19b38a
fix(packets): make correct fields nullable
M Packets/NosSmooth.Packets/Server/Entities/InEquipmentSubPacket.cs => Packets/NosSmooth.Packets/Server/Entities/InEquipmentSubPacket.cs +10 -10
@@ 28,23 28,23 @@ namespace NosSmooth.Packets.Server.Entities;
public record InEquipmentSubPacket
(
    [PacketIndex(0)]
    long HatVNum,
    long? HatVNum,
    [PacketIndex(1)]
    long ArmorVNum,
    long? ArmorVNum,
    [PacketIndex(2)]
    long MainWeaponVNum,
    long? MainWeaponVNum,
    [PacketIndex(3)]
    long SecondaryWeaponVNum,
    long? SecondaryWeaponVNum,
    [PacketIndex(4)]
    long MaskVNum,
    long? MaskVNum,
    [PacketIndex(5)]
    long Fairy,
    long? Fairy,
    [PacketIndex(6)]
    long CostumeSuitVNum,
    long? CostumeSuitVNum,
    [PacketIndex(7)]
    long CostumeHatVNum,
    long? CostumeHatVNum,
    [PacketIndex(8)]
    short WeaponSkin,
    short? WeaponSkin,
    [PacketIndex(9)]
    short WingSkin
    short? WingSkin
) : IPacket;
\ No newline at end of file

M Packets/NosSmooth.Packets/Server/Entities/InNonPlayerSubPacket.cs => Packets/NosSmooth.Packets/Server/Entities/InNonPlayerSubPacket.cs +2 -2
@@ 52,13 52,13 @@ public record InNonPlayerSubPacket
    [PacketIndex(4)]
    short GroupEffect,
    [PacketIndex(5)]
    long OwnerId,
    long? OwnerId,
    [PacketIndex(6)]
    SpawnEffect SpawnEffect,
    [PacketIndex(7)]
    bool IsSitting,
    [PacketIndex(8)]
    long MorphVNum,
    long? MorphVNum,
    [PacketIndex(9)]
    NameString? Name,
    [PacketIndex(10)]

M Packets/NosSmooth.Packets/Server/Groups/PinitSubPacket.cs => Packets/NosSmooth.Packets/Server/Groups/PinitSubPacket.cs +1 -1
@@ 41,7 41,7 @@ public record PinitSubPacket
    [PacketIndex(4)]
    NameString? Name,
    [PacketIndex(5)]
    int Unknown,
    int? Unknown,
    [PacketIndex(6)]
    long VNum,
    [PacketIndex(7)]

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