~ruther/NosSmooth

b686383517582c3fe66667892a9d00b6306e0003 — NotKappa 2 years ago a8ea724
Dispatch MapChangedEvent
M Core/NosSmooth.Game/Events/Map/MapChangedEvent.cs => Core/NosSmooth.Game/Events/Map/MapChangedEvent.cs +1 -1
@@ 14,5 14,5 @@ namespace NosSmooth.Game.Events.Map;
public record MapChangedEvent
(
    Data.Maps.Map? PreviousMap,
    Data.Maps.Map CurrentMap
    Data.Maps.Map? CurrentMap
) : IGameEvent;
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M Core/NosSmooth.Game/PacketHandlers/Map/CMapResponder.cs => Core/NosSmooth.Game/PacketHandlers/Map/CMapResponder.cs +16 -3
@@ 9,6 9,9 @@ using NosSmooth.Core.Extensions;
using NosSmooth.Core.Packets;
using NosSmooth.Data.Abstractions;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Map;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;



@@ 20,6 23,7 @@ namespace NosSmooth.Game.PacketHandlers.Map;
public class CMapResponder : IPacketResponder<CMapPacket>
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;
    private readonly IInfoService _infoService;
    private readonly ILogger<CMapResponder> _logger;



@@ 27,11 31,19 @@ public class CMapResponder : IPacketResponder<CMapPacket>
    /// Initializes a new instance of the <see cref="CMapResponder"/> class.
    /// </summary>
    /// <param name="game">The nostale game.</param>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    /// <param name="infoService">The info service.</param>
    /// <param name="logger">The logger.</param>
    public CMapResponder(Game game, IInfoService infoService, ILogger<CMapResponder> logger)
    public CMapResponder
    (
        Game game,
        EventDispatcher eventDispatcher,
        IInfoService infoService,
        ILogger<CMapResponder> logger
    )
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
        _infoService = infoService;
        _logger = logger;
    }


@@ 51,7 63,8 @@ public class CMapResponder : IPacketResponder<CMapPacket>
            );
        }

        await _game.CreateMapAsync
        var previousMap = _game.CurrentMap;
        var currentMap = await _game.CreateMapAsync
        (
            () =>
            {


@@ 84,6 97,6 @@ public class CMapResponder : IPacketResponder<CMapPacket>
            ct: ct
        );

        return Result.FromSuccess();
        return await _eventDispatcher.DispatchEvent(new MapChangedEvent(previousMap, _game.CurrentMap), ct);
    }
}
\ No newline at end of file

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