fix: make family id nullable in family
1 files changed, 1 insertions(+), 1 deletions(-) M Core/NosSmooth.Packets/Packets/Server/Players/FamilySubPacket.cs
M Core/NosSmooth.Packets/Packets/Server/Players/FamilySubPacket.cs => Core/NosSmooth.Packets/Packets/Server/Players/FamilySubPacket.cs +1 -1