~ruther/NosSmooth

54cfd23e07f92c542007a66aefa3a96b00301a48 — Rutherther 2 years ago 56ed29e + f8a5e9e
Merge pull request #69 from plsfixrito/MapChangedEvent

Dispatch MapChangedEvent
1 files changed, 20 insertions(+), 2 deletions(-)

M Core/NosSmooth.Game/PacketHandlers/Map/CMapResponder.cs
M Core/NosSmooth.Game/PacketHandlers/Map/CMapResponder.cs => Core/NosSmooth.Game/PacketHandlers/Map/CMapResponder.cs +20 -2
@@ 9,6 9,9 @@ using NosSmooth.Core.Extensions;
using NosSmooth.Core.Packets;
using NosSmooth.Data.Abstractions;
using NosSmooth.Game.Data.Maps;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Map;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;



@@ 20,6 23,7 @@ namespace NosSmooth.Game.PacketHandlers.Map;
public class CMapResponder : IPacketResponder<CMapPacket>
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;
    private readonly IInfoService _infoService;
    private readonly ILogger<CMapResponder> _logger;



@@ 27,11 31,19 @@ public class CMapResponder : IPacketResponder<CMapPacket>
    /// Initializes a new instance of the <see cref="CMapResponder"/> class.
    /// </summary>
    /// <param name="game">The nostale game.</param>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    /// <param name="infoService">The info service.</param>
    /// <param name="logger">The logger.</param>
    public CMapResponder(Game game, IInfoService infoService, ILogger<CMapResponder> logger)
    public CMapResponder
    (
        Game game,
        EventDispatcher eventDispatcher,
        IInfoService infoService,
        ILogger<CMapResponder> logger
    )
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
        _infoService = infoService;
        _logger = logger;
    }


@@ 51,7 63,8 @@ public class CMapResponder : IPacketResponder<CMapPacket>
            );
        }

        await _game.CreateMapAsync
        var previousMap = _game.CurrentMap;
        var currentMap = await _game.CreateMapAsync
        (
            () =>
            {


@@ 84,6 97,11 @@ public class CMapResponder : IPacketResponder<CMapPacket>
            ct: ct
        );

        if (currentMap is not null)
        {
            return await _eventDispatcher.DispatchEvent(new MapChangedEvent(previousMap, currentMap), ct);
        }

        return Result.FromSuccess();
    }
}
\ No newline at end of file

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