~ruther/NosSmooth

2205630e46d1d9a60eb1caf03be114dc0959e828 — František Boháček 3 years ago 0f1e903
feat: update data
M Core/NosSmooth.Game/Data/Chat/ChatMessage.cs => Core/NosSmooth.Game/Data/Chat/ChatMessage.cs +1 -1
@@ 4,7 4,7 @@
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Entities;
using NosSmooth.Game.Data.Entities;

namespace NosSmooth.Game.Data.Chat;


M Core/NosSmooth.Game/Data/Dialogs/Dialog.cs => Core/NosSmooth.Game/Data/Dialogs/Dialog.cs +6 -1
@@ 15,4 15,9 @@ namespace NosSmooth.Game.Data.Dialogs;
/// <param name="AcceptCommand"></param>
/// <param name="Message"></param>
/// <param name="Parameters"></param>
public record Dialog(string AcceptCommand, OneOf<Game18NConstString, string> Message, IReadOnlyList<string> Parameters);
\ No newline at end of file
public record Dialog
(
    string AcceptCommand,
    OneOf<Game18NConstString, string> Message,
    IReadOnlyList<string> Parameters
);
\ No newline at end of file

M Core/NosSmooth.Game/Data/Entities/GroundItem.cs => Core/NosSmooth.Game/Data/Entities/GroundItem.cs +21 -8
@@ 1,12 1,25 @@
// 
// DroppedItem.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  GroundItem.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Entities;
using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;

public class GroundItem
namespace NosSmooth.Game.Data.Entities;

/// <summary>
/// The item on the ground.
/// </summary>
/// <param name="Id">The id of the item entity.</param>
/// <param name="ItemVNum">The vnum of the dropped item.</param>
/// <param name="Position">The position of the ground item.</param>
public record GroundItem(long Id, long ItemVNum, Position? Position) : IEntity
{
    
    /// <inheritdoc />
    public string? Name => null;

    /// <inheritdoc />
    public VisualType Type => VisualType.Object;
}
\ No newline at end of file

M Core/NosSmooth.Game/Data/Entities/Monster.cs => Core/NosSmooth.Game/Data/Entities/Monster.cs +40 -8
@@ 1,12 1,44 @@
// 
// Monster.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Monster.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Entities;
using NosCore.Packets.Enumerations;
using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;

public class Monster
namespace NosSmooth.Game.Data.Entities;

/// <summary>
/// Represents nostale monster entity.
/// </summary>
/// <param name="Id"></param>
/// <param name="Name"></param>
/// <param name="Position"></param>
/// <param name="Speed"></param>
/// <param name="Level"></param>
/// <param name="Direction"></param>
/// <param name="Hp"></param>
/// <param name="Mp"></param>
/// <param name="Faction"></param>
/// <param name="Size"></param>
/// <param name="MonsterVNum"></param>
public record Monster
(
    long Id,
    string? Name,
    Position? Position,
    byte? Speed,
    ushort? Level,
    byte? Direction,
    Health? Hp,
    Health? Mp,
    FactionType? Faction,
    short Size,
    long MonsterVNum
) : ILivingEntity
{
    
    /// <inheritdoc/>
    public VisualType Type => VisualType.Monster;
}
\ No newline at end of file

M Core/NosSmooth.Game/Data/Entities/Npc.cs => Core/NosSmooth.Game/Data/Entities/Npc.cs +10 -10
@@ 1,12 1,12 @@
// 
// Npc.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Npc.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Entities;
namespace NosSmooth.Game.Data.Entities;

public class Npc
{
    
}
\ No newline at end of file
/// <summary>
/// Represents nostale npc entity.
/// </summary>
public record Npc();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Entities/Partner.cs => Core/NosSmooth.Game/Data/Entities/Partner.cs +10 -10
@@ 1,12 1,12 @@
// 
// Partner.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Partner.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Entities;
namespace NosSmooth.Game.Data.Entities;

public class Partner
{
    
}
\ No newline at end of file
/// <summary>
/// Represents Partner of the Character.
/// </summary>
public record Partner() : IPet;
\ No newline at end of file

M Core/NosSmooth.Game/Data/Entities/Pet.cs => Core/NosSmooth.Game/Data/Entities/Pet.cs +10 -10
@@ 1,12 1,12 @@
// 
// Pet.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Pet.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Entities;
namespace NosSmooth.Game.Data.Entities;

public class Pet
{
    
}
\ No newline at end of file
/// <summary>
/// Represents pet of the character.
/// </summary>
public record Pet() : IPet;
\ No newline at end of file

M Core/NosSmooth.Game/Data/Inventory/Bag.cs => Core/NosSmooth.Game/Data/Inventory/Bag.cs +9 -9
@@ 1,12 1,12 @@
// 
// Bag.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Bag.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Inventory;

public class Bag
{
    
}
\ No newline at end of file
/// <summary>
/// Represents one bag in the inventory of the player.
/// </summary>
public record Bag();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Inventory/Inventory.cs => Core/NosSmooth.Game/Data/Inventory/Inventory.cs +9 -9
@@ 1,12 1,12 @@
// 
// Inventory.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Inventory.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Inventory;

public class Inventory
{
    
}
\ No newline at end of file
/// <summary>
/// Represents the whole inventory of the character.
/// </summary>
public record Inventory();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Login/Channel.cs => Core/NosSmooth.Game/Data/Login/Channel.cs +9 -9
@@ 1,12 1,12 @@
// 
// Channel.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Channel.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Login;

public class Channel
{
    
}
\ No newline at end of file
/// <summary>
/// Channel of a nostale server.
/// </summary>
public record Channel();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Login/WorldServer.cs => Core/NosSmooth.Game/Data/Login/WorldServer.cs +8 -5
@@ 1,9 1,12 @@
// 
// WorldServer.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  WorldServer.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Login;

/// <summary>
/// Represents nostale world server.
/// </summary>
public record WorldServer();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Maps/Map.cs => Core/NosSmooth.Game/Data/Maps/Map.cs +10 -10
@@ 1,12 1,12 @@
// 
// Map.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Map.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Maps;
namespace NosSmooth.Game.Data.Maps;

public class Map
{
    
}
\ No newline at end of file
/// <summary>
/// Represents nostale map.
/// </summary>
public record Map();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Maps/Miniland.cs => Core/NosSmooth.Game/Data/Maps/Miniland.cs +11 -10
@@ 1,12 1,13 @@
// 
// Miniland.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Miniland.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Maps;
namespace NosSmooth.Game.Data.Maps;

public class Miniland
{
    
}
\ No newline at end of file
/// <summary>
/// Represents Miniland map that can contain miniland objects.
/// </summary>
/// <param name="Objects">The objects in the miniland.</param>
public record Miniland(IReadOnlyList<MinilandObject>? Objects) : Map;
\ No newline at end of file

M Core/NosSmooth.Game/Data/Maps/Portal.cs => Core/NosSmooth.Game/Data/Maps/Portal.cs +14 -10
@@ 1,12 1,16 @@
// 
// Portal.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Portal.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Maps;
using NosSmooth.Game.Data.Info;

public class Portal
{
    
}
\ No newline at end of file
namespace NosSmooth.Game.Data.Maps;

/// <summary>
/// Represents map portal leading to another map.
/// </summary>
/// <param name="Position">The position of the portal.</param>
/// <param name="TargetMapId">The id of the target map.</param>
public record Portal(Position Position, long TargetMapId);
\ No newline at end of file

M Core/NosSmooth.Game/Data/Maps/Timespace.cs => Core/NosSmooth.Game/Data/Maps/Timespace.cs +6 -6
@@ 1,9 1,9 @@
// 
// Timespace.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Timespace.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Maps;
namespace NosSmooth.Game.Data.Maps;

public record Timespace();
\ No newline at end of file

M Core/NosSmooth.Game/Data/Raids/Raid.cs => Core/NosSmooth.Game/Data/Raids/Raid.cs +9 -9
@@ 1,12 1,12 @@
// 
// Raid.cs
// 
// Copyright (c) Christofel authors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
//  Raid.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Raids;

public class Raid
{
    
}
\ No newline at end of file
/// <summary>
/// Represents nostale raid.
/// </summary>
public record Raid();
\ No newline at end of file

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