M Local/NosSmooth.LocalBinding/Extensions/ServiceCollectionExtensions.cs => Local/NosSmooth.LocalBinding/Extensions/ServiceCollectionExtensions.cs +2 -2
@@ 18,7 18,7 @@ public static class ServiceCollectionExtensions
/// Adds bindings to Nostale objects along with <see cref="NosBindingManager"/> to initialize those.
/// </summary>
/// <remarks>
- /// Adds <see cref="CharacterBinding"/> and <see cref="NetworkBinding"/>.
+ /// Adds <see cref="PlayerManagerBinding"/> and <see cref="NetworkBinding"/>.
/// You have to initialize these using <see cref="NosBindingManager"/>
/// prior to requesting them from the provider, otherwise an exception
/// will be thrown.
@@ 29,7 29,7 @@ public static class ServiceCollectionExtensions
{
return serviceCollection
.AddSingleton<NosBindingManager>()
- .AddSingleton(p => p.GetRequiredService<NosBindingManager>().Character)
+ .AddSingleton(p => p.GetRequiredService<NosBindingManager>().PlayerManager)
.AddSingleton(p => p.GetRequiredService<NosBindingManager>().SceneManager)
.AddSingleton(p => p.GetRequiredService<NosBindingManager>().Network);
}
M Local/NosSmooth.LocalBinding/NosBindingManager.cs => Local/NosSmooth.LocalBinding/NosBindingManager.cs +3 -3
@@ 26,7 26,7 @@ public class NosBindingManager : IDisposable
private SceneManagerBindingOptions _sceneManagerBindingOptions;
private NetworkBinding? _networkBinding;
- private CharacterBinding? _characterBinding;
+ private PlayerManagerBinding? _characterBinding;
private SceneManagerBinding? _sceneManagerBinding;
/// <summary>
@@ 87,7 87,7 @@ public class NosBindingManager : IDisposable
/// Gets the character binding.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the manager is not initialized yet.</exception>
- public CharacterBinding Character
+ public PlayerManagerBinding PlayerManager
{
get
{
@@ 132,7 132,7 @@ public class NosBindingManager : IDisposable
}
_networkBinding = network.Entity;
- var character = CharacterBinding.Create(this, _characterBindingOptions);
+ var character = PlayerManagerBinding.Create(this, _characterBindingOptions);
if (!character.IsSuccess)
{
return Result.FromError(character);
R Local/NosSmooth.LocalBinding/Objects/CharacterBinding.cs => Local/NosSmooth.LocalBinding/Objects/PlayerManagerBinding.cs +5 -5
@@ 1,5 1,5 @@
//
-// CharacterBinding.cs
+// PlayerManagerBinding.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
@@ 17,7 17,7 @@ namespace NosSmooth.LocalBinding.Objects;
/// <summary>
/// The nostale binding of a character.
/// </summary>
-public class CharacterBinding
+public class PlayerManagerBinding
{
[Function
(
@@ 55,7 55,7 @@ public class CharacterBinding
/// <param name="bindingManager">The binding manager.</param>
/// <param name="options">The options for the binding.</param>
/// <returns>A network binding or an error.</returns>
- public static Result<CharacterBinding> Create(NosBindingManager bindingManager, CharacterBindingOptions options)
+ public static Result<PlayerManagerBinding> Create(NosBindingManager bindingManager, CharacterBindingOptions options)
{
var process = Process.GetCurrentProcess();
var characterObjectAddress = bindingManager.Scanner.CompiledFindPattern(options.CharacterObjectPattern);
@@ 94,7 94,7 @@ public class CharacterBinding
(unfollowEntityAddress.Offset + (int)process.MainModule!.BaseAddress);
var unfollowEntityWrapper = unfollowEntityFunction.GetWrapper();
- var binding = new CharacterBinding
+ var binding = new PlayerManagerBinding
(
bindingManager,
(IntPtr)(characterObjectAddress.Offset + (int)process.MainModule!.BaseAddress + 0x06),
@@ 139,7 139,7 @@ public class CharacterBinding
private UnfollowEntityDelegate _originalUnfollowEntity;
private WalkDelegate _originalWalk;
- private CharacterBinding
+ private PlayerManagerBinding
(
NosBindingManager bindingManager,
IntPtr characterAddress,
M Local/NosSmooth.LocalBinding/Options/CharacterBindingOptions.cs => Local/NosSmooth.LocalBinding/Options/CharacterBindingOptions.cs +1 -1
@@ 9,7 9,7 @@ using NosSmooth.LocalBinding.Objects;
namespace NosSmooth.LocalBinding.Options;
/// <summary>
-/// Options for <see cref="CharacterBinding"/>.
+/// Options for <see cref="PlayerManagerBinding"/>.
/// </summary>
public class CharacterBindingOptions
{
M Local/NosSmooth.LocalClient/CommandHandlers/Walk/WalkCommandHandler.cs => Local/NosSmooth.LocalClient/CommandHandlers/Walk/WalkCommandHandler.cs +5 -5
@@ 17,20 17,20 @@ namespace NosSmooth.LocalClient.CommandHandlers.Walk;
/// </summary>
public class WalkCommandHandler : ICommandHandler<WalkCommand>
{
- private readonly CharacterBinding _characterBinding;
+ private readonly PlayerManagerBinding _playerManagerBinding;
private readonly WalkStatus _walkStatus;
private readonly WalkCommandHandlerOptions _options;
/// <summary>
/// Initializes a new instance of the <see cref="WalkCommandHandler"/> class.
/// </summary>
- /// <param name="characterBinding">The character object binding.</param>
+ /// <param name="playerManagerBinding">The character object binding.</param>
/// <param name="walkStatus">The walk status.</param>
/// <param name="options">The options.</param>
- public WalkCommandHandler(CharacterBinding characterBinding, WalkStatus walkStatus, IOptions<WalkCommandHandlerOptions> options)
+ public WalkCommandHandler(PlayerManagerBinding playerManagerBinding, WalkStatus walkStatus, IOptions<WalkCommandHandlerOptions> options)
{
_options = options.Value;
- _characterBinding = characterBinding;
+ _playerManagerBinding = playerManagerBinding;
_walkStatus = walkStatus;
}
@@ 46,7 46,7 @@ public class WalkCommandHandler : ICommandHandler<WalkCommand>
await _walkStatus.SetWalking(linked, command.TargetX, command.TargetY, command.CancelOnUserMove);
while (!ct.IsCancellationRequested)
{
- var walkResult = _characterBinding.Walk(command.TargetX, command.TargetY);
+ var walkResult = _playerManagerBinding.Walk(command.TargetX, command.TargetY);
if (!walkResult.IsSuccess)
{
try
M Local/NosSmooth.LocalClient/CommandHandlers/Walk/WalkStatus.cs => Local/NosSmooth.LocalClient/CommandHandlers/Walk/WalkStatus.cs +5 -5
@@ 13,7 13,7 @@ namespace NosSmooth.LocalClient.CommandHandlers.Walk;
/// </summary>
public class WalkStatus
{
- private readonly CharacterBinding _characterBinding;
+ private readonly PlayerManagerBinding _playerManagerBinding;
private readonly SemaphoreSlim _semaphore;
private CancellationTokenSource? _walkingCancellation;
private bool _userCanCancel;
@@ 22,10 22,10 @@ public class WalkStatus
/// <summary>
/// Initializes a new instance of the <see cref="WalkStatus"/> class.
/// </summary>
- /// <param name="characterBinding">The character binding.</param>
- public WalkStatus(CharacterBinding characterBinding)
+ /// <param name="playerManagerBinding">The character binding.</param>
+ public WalkStatus(PlayerManagerBinding playerManagerBinding)
{
- _characterBinding = characterBinding;
+ _playerManagerBinding = playerManagerBinding;
_semaphore = new SemaphoreSlim(1, 1);
}
@@ 110,7 110,7 @@ public class WalkStatus
if (!_walkHooked)
{
- _characterBinding.WalkCall += OnCharacterWalked;
+ _playerManagerBinding.WalkCall += OnCharacterWalked;
_walkHooked = true;
}
M Samples/WalkCommands/Commands/CombatCommands.cs => Samples/WalkCommands/Commands/CombatCommands.cs +6 -6
@@ 19,19 19,19 @@ namespace WalkCommands.Commands;
public class CombatCommands : CommandGroup
{
private readonly SceneManagerBinding _sceneManagerBinding;
- private readonly CharacterBinding _characterBinding;
+ private readonly PlayerManagerBinding _playerManagerBinding;
private readonly FeedbackService _feedbackService;
/// <summary>
/// Initializes a new instance of the <see cref="CombatCommands"/> class.
/// </summary>
/// <param name="sceneManagerBinding">The scene manager binding.</param>
- /// <param name="characterBinding">The character binding.</param>
+ /// <param name="playerManagerBinding">The character binding.</param>
/// <param name="feedbackService">The feedback service.</param>
- public CombatCommands(SceneManagerBinding sceneManagerBinding, CharacterBinding characterBinding, FeedbackService feedbackService)
+ public CombatCommands(SceneManagerBinding sceneManagerBinding, PlayerManagerBinding playerManagerBinding, FeedbackService feedbackService)
{
_sceneManagerBinding = sceneManagerBinding;
- _characterBinding = characterBinding;
+ _playerManagerBinding = playerManagerBinding;
_feedbackService = feedbackService;
}
@@ 60,7 60,7 @@ public class CombatCommands : CommandGroup
return Task.FromResult(Result.FromError(entity));
}
- return Task.FromResult(_characterBinding.FollowEntity(entity.Entity));
+ return Task.FromResult(_playerManagerBinding.FollowEntity(entity.Entity));
}
/// <summary>
@@ 70,6 70,6 @@ public class CombatCommands : CommandGroup
[Command("unfollow")]
public Task<Result> HandleUnfollowAsync()
{
- return Task.FromResult(_characterBinding.UnfollowEntity());
+ return Task.FromResult(_playerManagerBinding.UnfollowEntity());
}
}=
\ No newline at end of file