fix: mark in player sub packet family name as nullable
1 files changed, 1 insertions(+), 1 deletions(-) M Core/NosSmooth.Packets/Packets/Server/Entities/InPlayerSubPacket.cs
M Core/NosSmooth.Packets/Packets/Server/Entities/InPlayerSubPacket.cs => Core/NosSmooth.Packets/Packets/Server/Entities/InPlayerSubPacket.cs +1 -1