// // Health.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Info; /// /// Represents the health or mana of an entity. /// /// The current amount of health. /// The maximum amount of health. public record Health(long Amount, long Maximum) { private decimal Percentage => (decimal)Amount / Maximum; }