// // Monster.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Info; using NosSmooth.Packets.Enums; namespace NosSmooth.Game.Data.Entities; /// /// Represents nostale monster entity. /// /// /// /// /// /// /// /// /// /// /// /// public record Monster ( long Id, string? Name, Position? Position, byte? Speed, ushort? Level, byte? Direction, Health? Hp, Health? Mp, FactionType? Faction, short Size, long MonsterVNum, IReadOnlyList? EffectsVNums = default ) : ILivingEntity { /// public EntityType Type => EntityType.Monster; }