//
// LivingEntity.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
///
/// Represents any nostale living entity such as monster, npc, player.
///
public interface ILivingEntity : IEntity
{
///
/// Gets the speed of the entity. May be null if unknown.
///
public byte? Speed { get; }
///
/// Gets the level of the entity. May be null if unknown.
///
public ushort? Level { get; }
///
/// Gets the direction the entity is looking. May be null if unknown.
///
public byte? Direction { get; }
///
/// Gets the percentage of the health points of the entity. May be null if unknown.
///
public Health? Hp { get; }
///
/// Gets the percentage of the mana points of the entity. May be null if unknown.
///
public Health? Mp { get; }
///
/// Gets the faction of the entity. May be null if unknown.
///
public FactionType? Faction { get; }
///
/// Gets the size of the entity.
///
public short Size { get; }
///
/// Gets the VNums of the effects the entity has.
///
public IReadOnlyList? EffectsVNums { get; }
}