//
// ChatMessage.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Entities;
namespace NosSmooth.Game.Data.Chat;
///
/// Message received from user in chat.
///
/// The id of the character.
/// The player
/// The message sent from the friend.
public record ChatMessage(long CharacterId, Player? Player, string Message);