//
//  INostaleClient.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Threading;
using System.Threading.Tasks;
using NosSmooth.Core.Commands;
using NosSmooth.Packets.Packets;
using Remora.Results;
namespace NosSmooth.Core.Client;
/// 
/// Class representing nostale client that may send and receive packets as well as process commands.
/// 
public interface INostaleClient
{
    /// 
    /// Starts the client.
    /// 
    /// A cancellation token for stopping the client.
    /// The result that may or may not have succeeded.
    public Task RunAsync(CancellationToken stopRequested = default);
    /// 
    /// Sends the given packet to the server.
    /// 
    /// The packet to send.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not have succeeded.
    public Task SendPacketAsync(IPacket packet, CancellationToken ct = default);
    /// 
    /// Sends the given raw packet string.
    /// 
    /// The packed string to send in plain text.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not have succeeded.
    public Task SendPacketAsync(string packetString, CancellationToken ct = default);
    /// 
    /// Receives the given raw packet string.
    /// 
    /// The packet to receive in plain text.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not have succeeded.
    public Task ReceivePacketAsync(string packetString, CancellationToken ct = default);
    /// 
    /// Receives the given packet.
    /// 
    /// The packet to receive.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not have succeeded.
    public Task ReceivePacketAsync(IPacket packet, CancellationToken ct = default);
    /// 
    /// Sends the given command to the client.
    /// 
    /// 
    /// Commands can be used for doing complex operations like walking that require sending multiple packets
    /// and/or calling some functions of the local client.
    /// This method will not return until the command is finished or it failed.
    /// 
    /// The command to send.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not have succeeded.
    public Task SendCommandAsync(ICommand command, CancellationToken ct = default);
}