//
// CharScResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
///
/// A responder to .
///
public class CharScResponder : IPacketResponder
{
private readonly Game _game;
///
/// Initializes a new instance of the class.
///
/// The game.
public CharScResponder(Game game)
{
_game = game;
}
///
public Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
{
var packet = packetArgs.Packet;
var entity = _game.CurrentMap?.Entities.GetEntity(packet.EntityId);
if (entity is not null)
{
entity.Size = packet.Size;
}
return Task.FromResult(Result.FromSuccess());
}
}