// // UseItemOperation.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Items; using Remora.Results; namespace NosSmooth.Extensions.Combat.Operations; // TODO: first inventory has to be made public record UseItemOperation(Item Item) : ICombatOperation { /// public Result CanBeUsed(ICombatState combatState) { throw new NotImplementedException(); } /// public Task UseAsync(ICombatState combatState, CancellationToken ct = default) { throw new NotImplementedException(); } }