// // ChatMessage.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Entities; namespace NosSmooth.Game.Data.Chat; /// /// Message received from user in chat. /// /// The id of the character. /// The player /// The message sent from the friend. public record ChatMessage(long CharacterId, Player? Player, string Message);