// // CtPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums.Entities; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Battle; /// /// A skill cast animation has begun. /// or will be sent after /// the skill is casted. (after cast time.) /// /// The type of the caster entity. /// The entity id of the caster. /// The type of the target entity. /// The entity id of the target. /// The id of the cast animation. /// The id of teh cast effect. /// The VNum of the used skill. [PacketHeader("ct", PacketSource.Server)] [GenerateSerializer(true)] public record CtPacket ( [PacketIndex(0)] EntityType CasterEntityType, [PacketIndex(1)] long CasterEntityId, [PacketIndex(2)] EntityType TargetEntityType, [PacketIndex(3)] long? TargetEntityId, [PacketIndex(4)] short? CastAnimation, [PacketIndex(5)] short? CastEffect, [PacketIndex(6)] int? SkillVNum ) : IPacket;