// // Monster.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Data.Abstractions.Infos; using NosSmooth.Game.Data.Characters; using NosSmooth.Game.Data.Info; using NosSmooth.Packets.Enums.Entities; namespace NosSmooth.Game.Data.Entities; /// /// Represents nostale monster entity. /// public class Monster : ILivingEntity { /// /// Gets or sets the monster info. /// public IMonsterInfo? MonsterInfo { get; set; } /// public int VNum { get; set; } /// public long Id { get; set; } /// public string? Name { get; set; } /// public bool IsSitting { get; set; } /// public bool CantMove { get; set; } /// public bool CantAttack { get; set; } /// public Position? Position { get; set; } /// public EntityType Type => EntityType.Monster; /// public int? Speed { get; set; } /// public bool? IsInvisible { get; set; } /// public ushort? Level { get; set; } /// public byte? Direction { get; set; } /// public Health? Hp { get; set; } /// public Health? Mp { get; set; } /// public FactionType? Faction { get; set; } /// public short Size { get; set; } /// public IReadOnlyList? EffectsVNums { get; set; } /// /// Gets or sets the skills. /// public IReadOnlyList? Skills { get; set; } }