// // ICombatOperation.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Extensions.Combat.Techniques; using Remora.Results; namespace NosSmooth.Extensions.Combat.Operations; /// /// A combat operation used in that can be used as one step. /// public interface ICombatOperation { /// /// Checks whether the operation can currently be used. /// /// /// Ie. if the operation is to use a skill, it will return true only if the skill is not on a cooldown, /// the character has enough mana and is not stunned. /// /// The combat state. /// Whether the operation can be used right away. public Result CanBeUsed(ICombatState combatState); /// /// Use the operation, if possible. /// /// /// Should block until the operation is finished. /// /// The combat state. /// The cancellation token for cancelling the operation. /// A result that may or may not succeed. public Task UseAsync(ICombatState combatState, CancellationToken ct = default); }