//
// LevPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Character;
///
/// Sent on map change.
///
///
/// Contains information about the playing character.
///
/// The level of the player.
/// The xp in level. TODO
/// The job level.
/// The xp in job level. TODO
/// Unknown TODO
/// Unknown TODO
/// The reputation of the player.
/// The skill cp. (Used for learning skills)
/// The xp in hero level. TODO
/// The hero level. (shown as (+xx))
/// Unknown TODO
[PacketHeader("lev", PacketSource.Server)]
[GenerateSerializer(true)]
public record LevPacket
(
[PacketIndex(0)]
byte Level,
[PacketIndex(1)]
long LevelXp,
[PacketIndex(2)]
byte JobLevel,
[PacketIndex(3)]
long JobLevelXp,
[PacketIndex(4)]
long XpLoad,
[PacketIndex(5)]
long JobXpLoad,
[PacketIndex(6)]
long Reputation,
[PacketIndex(7)]
int SkillCp,
[PacketIndex(8)]
long HeroLevelXp,
[PacketIndex(9)]
byte HeroLevel,
[PacketIndex(10)]
long HeroXpLoad
) : IPacket;