// // FcPacket.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Packets.Enums; using NosSmooth.Packets.Enums.Entities; using NosSmooth.PacketSerializer.Abstractions.Attributes; namespace NosSmooth.Packets.Server.Act4; /// /// Contains the state of the act4. /// /// /// Sent only in act4. Receiving the packet /// will make status bar appear in the game. /// The packet contains all information about /// the current status such as percentage till Mukraju, /// type of raid etc. /// /// The faction of the player playing. /// The minutes it will take to reset. /// The status of angel faction, see . /// The status of demon faction, see . [PacketHeader("fc", PacketSource.Server)] [GenerateSerializer(true)] public record FcPacket( [PacketIndex(0)] FactionType Faction, [PacketIndex(1)] long MinutesUntilReset, [PacketIndex(2, InnerSeparator = ' ')] FcSubPacket AngelState, [PacketIndex(3, InnerSeparator = ' ')] FcSubPacket DemonState ) : IPacket;