//
//  SkillUsedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums.Battle;
namespace NosSmooth.Game.Events.Battle;
/// 
/// A skill has been used.
/// 
/// The caster entity of the skill.
/// The target entity of the skill.
/// The skill that has been used with the information about the skill.
/// The vnum of the skill.
/// The position of the target.
/// 
/// 
public record SkillUsedEvent
(
    ILivingEntity Caster,
    ILivingEntity Target,
    Skill Skill,
    Position? TargetPosition,
    HitMode? Hit,
    uint Damage
) : IGameEvent;