#include "Character.h" #include using namespace NosSmoothCore; using namespace System; using namespace System::Runtime::InteropServices; Character::Character(ModuleHook moduleHook) { CharacterUnmanaged::GetInstance()->Setup(moduleHook); } void Character::Walk(int x, int y) { DWORD position = (y << 16) | x; CharacterUnmanaged::GetInstance()->Walk(position); } void Character::SetWalkCallback(WalkCallback^ walkCallback) { _walkCallback = walkCallback; IntPtr functionPointer = Marshal::GetFunctionPointerForDelegate(walkCallback); CharacterUnmanaged::GetInstance()->SetWalkCallback(static_cast(functionPointer.ToPointer())); } void NosSmoothCore::Character::ResetHooks() { CharacterUnmanaged::GetInstance()->ResetHooks(); }