//
//  AtResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Server.Maps;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Map;
/// 
/// Responds to at packet.
/// 
public class AtResponder : IPacketResponder
{
    private readonly Game _game;
    /// 
    /// Initializes a new instance of the  class.
    /// 
    /// The game.
    public AtResponder(Game game)
    {
        _game = game;
    }
    /// 
    public Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        _game.CreateOrUpdateCharacterAsync
        (
            () => new Character()
            {
                Id = packet.CharacterId,
                Position = new Position(packet.X, packet.Y)
            },
            c =>
            {
                c.Position = new Position(packet.X, packet.Y);
                return c;
            }
        );
        return Task.FromResult(Result.FromSuccess());
    }
}