//
//  CondPacketResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
/// 
/// Responder to cond packet.
/// 
public class CondPacketResponder : IPacketResponder
{
    private readonly Game _game;
    private readonly EventDispatcher _eventDispatcher;
    /// 
    /// Initializes a new instance of the  class.
    /// 
    /// The game.
    /// The event dispatcher.
    public CondPacketResponder(Game game, EventDispatcher eventDispatcher)
    {
        _game = game;
        _eventDispatcher = eventDispatcher;
    }
    /// 
    public async Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default)
    {
        var map = _game.CurrentMap;
        if (map is null)
        {
            return Result.FromSuccess();
        }
        var packet = packetArgs.Packet;
        var entity = map.Entities.GetEntity(packet.EntityId);
        if (entity is null)
        {
            return Result.FromSuccess();
        }
        bool cantMove = entity.CantMove;
        bool cantAttack = entity.CantAttack;
        entity.Speed = packet.Speed;
        entity.CantAttack = packet.CantAttack;
        entity.CantMove = packet.CantMove;
        if (cantMove != packet.CantMove || cantAttack != packet.CantAttack)
        {
            return await _eventDispatcher.DispatchEvent(new EntityStunnedEvent(entity, packet.CantMove, packet.CantAttack), ct);
        }
        return Result.FromSuccess();
    }
}