// // Player.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Info; using NosSmooth.Game.Data.Items; using NosSmooth.Game.Data.Social; using NosSmooth.Packets.Enums.Entities; using NosSmooth.Packets.Enums.Players; namespace NosSmooth.Game.Data.Entities; /// /// Represents nostale player entity. /// public class Player : ILivingEntity { /// /// Gets or sets the authority of the player. /// public AuthorityType Authority { get; set; } /// /// Gets or sets the sex of the player. /// public SexType Sex { get; set; } /// /// Gets or sets the hairstyle of the player. /// public HairStyle HairStyle { get; set; } /// /// Gets or sets the hair color of the player. /// public HairColor HairColor { get; set; } /// /// Gets or sets the class of the player. /// public PlayerClass Class { get; set; } /// /// Gets or sets the reputation icon. UNKNOWN TODO. /// public short? Icon { get; set; } /// /// UNKNOWN TODO. /// public short? Compliment { get; set; } /// /// Gets or sets the morph used for sps, vehicles and such. /// public Morph? Morph { get; set; } /// /// Gets or sets whether the player is a champion arena winner. /// public bool ArenaWinner { get; set; } /// /// Gets or sets the reputation number of the player. /// public long? Reputation { get; set; } /// /// Gets or sets the visible title of the player. /// public short Title { get; set; } /// /// Gets or sets the family. /// public Family? Family { get; set; } /// public int VNum { get; set; } /// public long Id { get; set; } /// public string? Name { get; set; } /// public bool IsSitting { get; set; } /// public bool CantMove { get; set; } /// public bool CantAttack { get; set; } /// public Position? Position { get; set; } /// public EntityType Type => EntityType.Player; /// public int? Speed { get; set; } /// public bool? IsInvisible { get; set; } /// public ushort? Level { get; set; } /// public byte? Direction { get; set; } /// public Health? Hp { get; set; } /// public Health? Mp { get; set; } /// public FactionType? Faction { get; set; } /// public short Size { get; set; } /// public IReadOnlyList? EffectsVNums { get; set; } /// /// Gets or sets the hero level. /// public virtual short? HeroLevel { get; set; } /// /// Gets or sets the equipment. /// public Equipment? Equipment { get; set; } }