//
// WalkCommands.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosCore.Packets.Enumerations;
using NosCore.Packets.ServerPackets.Chats;
using NosSmooth.Core.Client;
using NosSmooth.Core.Commands;
using Remora.Results;
namespace WalkCommands.Commands;
///
/// Represents command group for walking.
///
public class WalkCommands
{
private readonly INostaleClient _client;
///
/// Initializes a new instance of the class.
///
/// The nostale client.
public WalkCommands(INostaleClient client)
{
_client = client ?? throw new ArgumentNullException(nameof(client));
}
///
/// Attempts to walk the character to the specified lcoation.
///
/// The x coordinate.
/// The y coordinate.
/// Whether the user can cancel the operation.
/// The cancellation token for cancelling the operation.
/// A result that may or may not have succeeded.
public async Task HandleWalkToAsync
(
int x,
int y,
bool isCancellable = true,
CancellationToken ct = default
)
{
var receiveResult = await _client.ReceivePacketAsync
(
new SayPacket
{
Type = SayColorType.Red, Message = $"Going to walk to {x} {y}"
},
ct
);
if (!receiveResult.IsSuccess)
{
return receiveResult;
}
var command = new WalkCommand(x, y, isCancellable);
var walkResult = await _client.SendCommandAsync(command, ct);
if (!walkResult.IsSuccess)
{
return walkResult;
}
return await _client.ReceivePacketAsync
(
new SayPacket
{
Type = SayColorType.Red, Message = "Walk has finished successfully."
},
ct
);
}
}