//
//  ICombatOperation.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Extensions.Combat.Techniques;
using Remora.Results;
namespace NosSmooth.Extensions.Combat.Operations;
/// 
/// A combat operation used in  that can be used as one step.
/// 
public interface ICombatOperation
{
    /// 
    /// Checks whether the operation can currently be used.
    /// 
    /// 
    /// Ie. if the operation is to use a skill, it will return true only if the skill is not on a cooldown,
    /// the character has enough mana and is not stunned.
    /// 
    /// The combat state.
    /// Whether the operation can be used right away.
    public Result CanBeUsed(ICombatState combatState);
    /// 
    /// Use the operation, if possible.
    /// 
    /// 
    /// Should block until the operation is finished.
    /// 
    /// The combat state.
    /// The cancellation token for cancelling the operation.
    /// A result that may or may not succeed.
    public Task UseAsync(ICombatState combatState, CancellationToken ct = default);
}