//
//  GameSemaphores.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game;
/// 
/// Holds information about semaphores for synchornizing the game packet data.
/// 
internal class GameSemaphores
{
    private Dictionary _semaphores;
    /// 
    /// Initializes a new instance of the  class.
    /// 
    public GameSemaphores()
    {
        _semaphores = new Dictionary();
        foreach (var type in Enum.GetValues(typeof(GameSemaphoreType)).Cast())
        {
            _semaphores[type] = new SemaphoreSlim(1, 1);
        }
    }
    /// 
    /// Acquire the given semaphore.
    /// 
    /// The semaphore type.
    /// The cancellation token for cancelling the operation.
    /// A task that may or may not have succeeded.
    public async Task AcquireSemaphore(GameSemaphoreType semaphoreType, CancellationToken ct = default)
    {
        await _semaphores[semaphoreType].WaitAsync(ct);
    }
    /// 
    /// Release the acquired semaphore.
    /// 
    /// The semaphore type.
    public void ReleaseSemaphore(GameSemaphoreType semaphoreType)
    {
        _semaphores[semaphoreType].Release();
    }
}