//
// WalkPacketResponder.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Security;
using NosCore.Packets.ClientPackets.Battle;
using NosCore.Packets.ClientPackets.Movement;
using NosCore.Packets.ServerPackets.MiniMap;
using NosSmooth.Core.Commands;
using NosSmooth.Core.Packets;
using Remora.Results;
namespace NosSmooth.LocalClient.CommandHandlers.Walk;
///
/// Responds to to manage .
///
public class WalkPacketResponder : IPacketResponder, IPacketResponder
{
private readonly WalkStatus _walkStatus;
///
/// Initializes a new instance of the class.
///
/// The walk status.
public WalkPacketResponder(WalkStatus walkStatus)
{
_walkStatus = walkStatus;
}
///
public async Task Respond(PacketEventArgs packet, CancellationToken ct = default)
{
if (_walkStatus.IsWalking)
{
_walkStatus.UpdateWalkTime(packet.Packet.XCoordinate, packet.Packet.YCoordinate);
if (packet.Packet.XCoordinate == _walkStatus.TargetX && packet.Packet.YCoordinate == _walkStatus.TargetY)
{
await _walkStatus.FinishWalkingAsync(ct);
}
}
return Result.FromSuccess();
}
///
public async Task Respond(PacketEventArgs packet, CancellationToken ct = default)
{
if (_walkStatus.IsWalking)
{
await _walkStatus.CancelWalkingAsync(WalkCancelReason.MapChanged, ct);
}
return Result.FromSuccess();
}
// TODO: handle teleport on map
}