// // CondPacketResponder.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Core.Packets; using NosSmooth.Game.Data.Entities; using NosSmooth.Packets.Server.Entities; using Remora.Results; namespace NosSmooth.Game.PacketHandlers.Entities; /// /// Responder to cond packet. /// public class CondPacketResponder : IPacketResponder { private readonly Game _game; /// /// Initializes a new instance of the class. /// /// The game. public CondPacketResponder(Game game) { _game = game; } /// public Task Respond(PacketEventArgs packetArgs, CancellationToken ct = default) { var map = _game.CurrentMap; if (map is null) { return Task.FromResult(Result.FromSuccess()); } var packet = packetArgs.Packet; var entity = map.Entities.GetEntity(packet.EntityId); if (entity is null) { return Task.FromResult(Result.FromSuccess()); } entity.Speed = packet.Speed; entity.CantAttack = packet.CantAttack; entity.CantMove = packet.CantMove; return Task.FromResult(Result.FromSuccess()); } }